There are a set of constants that can be modified to change SixPotatoes’ performance. All of these constants are numbered starting with a K. Here is a list of most of these constants and what will be affected by modifying them. Most of these constants were originally established by trial and error. The value of several of them involves several tradeoffs. All of the values were established using the HD 612 motors. Whatever motor you use, with a little diligent work, you can probably improve SixPotatoe’s performance for a given situation.
- K0 –